Joshua Hale
  • Male
  • Clemson, SC
  • United States
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Joshua Hale's Friends

 

Joshua Hale's Folio

Latest Activity

Currently in the Computer graphics industry (where all the innovation is taking place) there are several trends taking place: Max people are moving to a Modo (modeling, texturing, UV layout) and Maya (for animation, rendering, putting it all togethe…
March 12
December 10, 2009
Joshua Hale and Sean C. Hoelscher are now friends
December 9, 2009
Having used VW in several of my projects during graduate school I scratch my head wondering why it hasn't been implemented in more LA firms. It is made specifically for LA's and very robust in the most recent versions. My professor balked at me when…
November 21, 2009
Instead of 3Ds Max (old and overpriced) you can replace it with some of these better options: Luxology Modo ($900) Lightwave (~$1000) Cinema 4D Architectural Edition ($2500) Blender (free) Lux Render, just rendering, works seamlessly with Blender (f…
June 14, 2009
I know nuclear energy is a no-no in most environmental circles but IMHO it is probably the best all around solution we have for our present and future condition when taking into account economics, energy output, and land. I recently learned of a new…
June 10, 2009
www.unity3d.com End of story It is software used for creating games and costs $200 for the basic version. It's a little more involved than a simple turntable but MUCH better. With it you can walk around your site in realtime (sketchup tries to do th…
April 9, 2009

Profile Information

Title
Job Seeker
University
Master of Landscape Architecture, Clemson University 2009
Years of Professional Experience
Still in School
Current Employment:
student
Personal Website:
http://www.joshuahale.net
Favorite Designers
Kiley, Olmsted, Buckminster Fuller, Winston Churchill
Other Crafts/ Interests
Creative digital media

Comment Wall (2 comments)

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At 5:02am on April 10, 2009, Edward Flaherty said…
The Unity Website is hot!!!

What if you could create a multi-user game that allowed each player the ability to create, for example, his idea of spatial definition and sequence, that is movement through the landscape, to demonstrate how he imagines the 4D experience to be designed...then everyone else can move through the other designs and comment on them...does that make any sense to you, Joshua?
At 12:49am on April 10, 2009, Edward Flaherty said…
Drop some notes about your la game engine studies...that is the real thing!
 
 

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